
Hunger / Thirst / Alcohol loss no longer depends on time multiplier by default.Changed / Fixed some Epoch asset models.UAV-Support (AI's) will now spawn a bit more away from your Position.Changed Taru / Huron / Mohawk Door Sounds (more decent sound).Outside your PlotPole-Range: 30 minutes.Vehicles locked inside your own PlotPole-Range have now a longer Locktime.Hint how long your Vehicle will stay locked on lock.Colorized Vehicle / Storage Lock messages.Clothings (BackPacks / Vests / Uniforms) in storages will no longer get unpacked on restarts.Weapon attachments are no longer dismounted within containers on restarts.
ARMA 3 EPOCH MOD DOWNLOAD SIZE GENERATOR
Texture for Solar Generator / Charger was broken. Some Building Parts where falling down on build (also when snapped correctly). Players Glasses (Goggles) were not correctly added on login / revive. Some Chinese translations (thx to Players could instant get killed on contact with new placed BaseBuilding Parts. Animated Heli Crash (with scattered loot). UAV Backpacks - Assemble and then use via DynaMenu (SpaceMenu). Hint in Inventory for Heal / Revive / Repair to be used as MultiGun Attachment. Deaths by Player / Deaths by AI / Suicides. Player Kills / AI Kills / Antagonist Kills / Zombie Kills. Karma / Player Revived / Tradermissions. Objects Looted / Trades at Trader / Placed Buildings / Crafted Items. Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km). Player / Server Statistics (within the E-Pad). Costs: 500 Krypto (Configurable by Admins). Park your Vehicle in / on the Garage and hold Space (DynaMenu) on the Terminal. Paint Garages (with optional map markers) around the map for painting Vehicles.
by a MultiGun with Heal Player attachment. Make opponents unconscious with special weapons. Added some more IDAP-Uniforms that don't require the Orange-DLC:. Fixed an issue, that new expansion Backpacks could get doubled on restarts. Picture get more and more noisy by distance. Added a Config "BaseCamOnlyHome" in cfgepochclient to allow Players to use Basecamterminal (from Inventory) outside their Base.
Karma variable is currently broken and caused community stats to not save correctly.Option in cfgepochclient "SupressBaseSpawnOnHomekillTime" to prevent Base spawn for xxx seconds after BaseKill.Cleaned up some scripts - more usage of already existing sub functions (EPOCH_server_CargoSave / EPOCH_server_CargoLoad).Reworked CfgServicePoint a bit (added Vehicles + smaller tweaks).Removed Thermal from assembled UAVs (by default).Better randomize left Vehicles in Traders (Do not only store Vehicles in Trader Slots order).Replaced Karma by AntagonistKills in Topstats (because Karma is currently broken a bit).Reduced Server calls for Loot Spawn (but not reduced Loot in general!).Some cleanups for no longer needed scripts.Snappoint for half cinder walls on top was not 100% correct.Ground Loot now shows as "ground" instead of "crate" in inventory.Player Krypto was not updated in Debug Monitor.In some Cases, Players were not able to use Binocular in cargo of Vehicles by using R3F or AdvSlingLoad.To disable this spawner, you can remove this pbo from your Server.
RyanZ Zombiespawner can be configured within epoch_server_RyanZ_Spawner.pbo (server side). Black Market Traders can be configured within CfgBlackMarket.hpp (within the mission file). Some loot positions were not in correct syntax. Krypto Limit from 250000 to 1000000 to prevent unwanted bans. Added missing predefined variable "Epoch_BaseSpawnSkips" (no issues, just a rpt error). In some cases, purchased Vehicles spawned on top of already existing vehicles -> crashed. Purchased Boats from Traders sometimes spawned damaged. On farming wracks / cinder, sometimes the more far away object was looted instead of the nearest. Trader Filter for useable items on currently equipped weapons. Build in RyanZ Zombiespawner (when RyanZ is enabled on the Server). Clear message that the server is not fully loaded when Players login to early.